Home
About
Gallery
Strategy
Downloads
Documents
Tournaments
Miscellaneous
Forum

General Tactics

You can find most of the information you'll need to know about cybertank weapons in the Module Reference. However, here is a little additional information that you may find useful:

Weapon Speed

Reference this against the Weapon Types.

Weapon Speed Cycles
Slow 50 cycles
Average 40 cycles
Fast 30 cycles

Weapon Damage

The following table represents the average damage done to a tank with Weak armor by each weapon. Reference this against the Tank Classes (for armor type), Weapon Types, and Status Bars (damage indictators).

Component Piercing Explosive Heat Laser Turbo Laser Gauss Plasma Nuke
Internal Damage 10 15 18 23 28 15 40 61
Armor Damage 8 10 23 28 40 56 23 61
Tread Damage 4 10 15 18 35 15 45 45
Weapons Damage 4 10 15 10 15 15 61 45
Scanner Damage 4 10 15 10 15 61 61 45

Cybertank Movement

Time Movement (time needed to move one step):

Medium drive weight, medium tank weight => Base = (9-<drive speed>*7)
Drive weight modifier : +3 (heavy), -3 (light)
Tank weight modifier : +5 (heavy), -5 (light)

Each step takes one extra cycle, even in multiple movement.

-------------------
Damage table for weak armor: (Sector 342, byte 284 ff in Omega/Amiga)
   Piercing Expl. H.E.A.T. Laser T.Laser Gauss G. Plasma G. Nuke
I:       10      15       18    23      28       15 40 61
A:       8       10       23    28      40       56 23 61
T:       4       10       15    18      35       15 45 45
W:       4       10       15    10      15       15 61 45
S:       4       10       15    10      15       61 61 45
    \___________________/ \__________/ \__________________/
Shield:  div 8            div 4           div 2

damage(Strong)=damage(Weak) div 2
damage(Average)=damage(Strong) div 2

Damage when banging against a wall:
         I A T W S
weak:    7 9 6 3 3
strong:  3 4 3 1 1
aver.:   1 2 1 1 1

--------------------
Repair: rnd(5..35)

Toadstool's Home | Contact © 2003 Toadstool's Game Shrines. All Rights Reserved.